You can still make good art digitally and I wouldn't oppose digital if I had to, but traditional will always be better and more talented than digital.
I work hard every day to be a better animator and artist.
Joined on 6/29/20
Posted by tehdroopy - October 4th, 2020
I hope there isn't any misunderstandings, but despite my enthusiasm recently, I'm not a programmer. At the most I'll be making toy programs, an ed or vi clone for the fun of it, and video games. I just get really caught up in things and get really excited about things is all.
Posted by tehdroopy - October 3rd, 2020
Just a place to put all my programs and games I make. Don't expect anything major that isn't a video game. If it isn't a game, it's scripts, config files, and toy programs I made (It's a toy unless specified otherwise). Toy as in the purpose of it is more education or entertainment rather than daily use. It doesn't mean worthless, it will serve some purpose.
Posted by tehdroopy - September 30th, 2020
I just don't have the patience for it and it sucks all my time away. I'll keep it as a hobby to do in my spare time and still do GDScript for video games. But other than that, it's eating up my life too much and I need to take a step back. I like this because I'll have more time to work on my drawing skills which I've been seriously slacking off on the past few months.
Posted by tehdroopy - August 29th, 2020
If I could expand upon my previous news post, assembly is more of what would be a hobby for me. It's a very deep subject where the payoff would result in a program that's not very portable. I just want to learn a bit of assembly right now to know how the computer works at a deeper level and make an NES or Genesis game in its native language. Anything else would be less of a hobby and more of being a professional. C/Java/C++/python/whatever is more portable and the time investment would be more well worth it.
So here's (as of right now because this will certainly be subject to change) the plan:
That's just me throwing ideas against the wall for right now. I'll let time be the judge of what happens in the future.
Posted by tehdroopy - August 12th, 2020
I got a new rule I'm going to follow starting now. I'm only going to announce anything I'm making only when I'm done with it or close to done with it (whichever is the better option to pick at the time), not when it's still at the idea stage because there's a strong chance I'll either scrap it or change it significantly. So those other two games I announced? They're both going back to the drawing board. I hopefully won't get crushed by perfectionism if I make everything a surprise from now on.