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View Profile tehdroopy
I work hard every day to be a better animator and artist.

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Joined on 6/29/20

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tehdroopy's News

Posted by tehdroopy - 3 weeks ago


You can still make good art digitally and I wouldn't oppose digital if I had to, but traditional will always be better and more talented than digital.


Posted by tehdroopy - 1 month ago


I hope there isn't any misunderstandings, but despite my enthusiasm recently, I'm not a programmer. At the most I'll be making toy programs, an ed or vi clone for the fun of it, and video games. I just get really caught up in things and get really excited about things is all.


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Posted by tehdroopy - 1 month ago


Just a place to put all my programs and games I make. Don't expect anything major that isn't a video game. If it isn't a game, it's scripts, config files, and toy programs I made (It's a toy unless specified otherwise). Toy as in the purpose of it is more education or entertainment rather than daily use. It doesn't mean worthless, it will serve some purpose.


Posted by tehdroopy - 1 month ago


I just don't have the patience for it and it sucks all my time away. I'll keep it as a hobby to do in my spare time and still do GDScript for video games. But other than that, it's eating up my life too much and I need to take a step back. I like this because I'll have more time to work on my drawing skills which I've been seriously slacking off on the past few months.


Posted by tehdroopy - September 1st, 2020


He was right. How can you say you're smart if you can't even calculate a random number?

iu_162954_8074094.jpg


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Posted by tehdroopy - September 1st, 2020


I am the greatest artist who ever lived. I will conquer mountains and destroy all who stand in my way. That is all.


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Posted by tehdroopy - August 29th, 2020


If I could expand upon my previous news post, assembly is more of what would be a hobby for me. It's a very deep subject where the payoff would result in a program that's not very portable. I just want to learn a bit of assembly right now to know how the computer works at a deeper level and make an NES or Genesis game in its native language. Anything else would be less of a hobby and more of being a professional. C/Java/C++/python/whatever is more portable and the time investment would be more well worth it.


So here's (as of right now because this will certainly be subject to change) the plan:

  1. Make a few console games in low level assembly like for the NES, SNES, or Genesis.
  2. Make a few games in DOS assembly and maybe one or two for the commodore 64 and Atari 800 home computer system.
  3. The rest of the games in high level languages like C or C++.

That's just me throwing ideas against the wall for right now. I'll let time be the judge of what happens in the future.


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Posted by tehdroopy - August 28th, 2020


That programming is just a hobby for me. I don't even know what I'll make or if I'll release what I make. But it's just right now a hobby. I said I'll make games, but I'm considering an engine already made rather than re-invent the wheel.


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Posted by tehdroopy - August 23rd, 2020


C and assembly are fun. I've spent the past week learning about 6502 and 8086 assembly and C89. I can't wait to make cool games with them. I'm learning a lot.


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Posted by tehdroopy - August 12th, 2020


I got a new rule I'm going to follow starting now. I'm only going to announce anything I'm making only when I'm done with it or close to done with it (whichever is the better option to pick at the time), not when it's still at the idea stage because there's a strong chance I'll either scrap it or change it significantly. So those other two games I announced? They're both going back to the drawing board. I hopefully won't get crushed by perfectionism if I make everything a surprise from now on.


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